You can make an animated video with templates, presentation software, timeline or code-based animation tools, or help from a producer. Choose a path by the work the video must do, the control you need, and the time you can spend learning and reviewing. Every path still requires a verified product workflow and enough visual detail for the viewer to follow the result.
For an animated product explainer, our authoring order is concept flow, visuals, narration, then audio. Decide the viewer question and plan a visual sequence that answers it. A silent film uses motion, labels, and text to carry that explanation. If the film needs narration, write and record it after the visuals. Keep time for reviewing the complete cut: learning the animation controls does not settle the story, product facts, or pacing.
A fictional payroll tool supplies the example. The film needs to show imported timesheets reaching an approval queue, with a manager checking the flagged entries before approving the pay run.
Choose a production path
| Path | Cost | Time to first video | Where it breaks |
|---|---|---|---|
| Template / avatar tools | Current subscription plan | Depends on the project | Available assets and controls constrain the result. |
| Learning motion-graphics software | Software and practice time | Depends on experience | Learning the controls takes time alongside planning and review. |
| 20cuts creation system | $99/month for the system and new tutorials | Follow the setup and first-render lesson | The supplied product-film template uses React, TypeScript, and Remotion; a different scene structure needs source edits. |
| Freelancer or agency | Project-specific quote | Confirmed with the scope | You need to agree on the brief, production responsibilities, and review process. |
| 20cuts studio | $899 for the silent launch package; other work quoted separately | Confirmed in the proposal | The package covers one 30–45-second film and two short edits from the same story. Narration and additional formats need a separate scope. |
A template may suit a short announcement with familiar content. A detailed product explanation may need more control over interface states, camera framing, and the timing of cause and effect. Inspect an example of the intended result before committing to a tool or producer.
Start with the free type-motion starter. Change its words and colors, then render a 12-second silent animation from the included source. The same toolkit gives you a brief, storyboard, prompts, and a review checklist for planning a longer film.
The $99/month creation system takes you through a complete product film: one editable template, two example configurations and their films, four written lessons, and five guided prompts. You adapt the text, colors, and product screens in the source and export with Remotion. Use Node.js 22 or later, npm, and a code editor. You can edit directly or work with your own coding assistant.
What each tool class is good at
Compare the editing controls with the scenes you need to make:
- Templates and avatar layouts provide a starting structure. Check whether you can replace assets, adjust timing, and represent your actual product behavior.
- Character or whiteboard animation can explain people, processes, or relationships. Choose the style because it helps the subject, then check whether important product details remain clear.
- Timeline and code-based animation offer direct control over composition and motion. Budget for learning, asset preparation, and revision as well as the final render.
- Slides with motion can be sufficient for a diagram or a short explanation. Review transitions and text at the intended playback size.
- Generated footage can supply illustrative imagery. Any interface, number, or product behavior still needs verification; a plausible-looking frame is not evidence that the product behaves that way.

What actually decides whether the video is good
Use these checks on a draft regardless of the tool:
- The video answers a specific question. For the payroll example, that might be how imported timesheets reach an approval queue. Keep scenes that help answer it; give separate lessons their own space.
- The video uses grounded content. Verify labels, calculations, and state changes against the product. A fictional demo dataset is useful when it is clearly identified and still follows the real product's rules.
- The timing makes relationships readable. Show which approval updates which row. Shared labels, consistent objects, and suitable spacing can all help; timing alone does not establish causation.
The good explainer checklist turns these questions into a review pass.
A first animation exercise
Settle the viewer question and scene outline before investing in detailed motion. Revising an outline usually takes less work than rebuilding a finished sequence.
- Choose one manageable task. Set an initial runtime budget, then estimate the time its visuals and any narration actually need. Scene count and duration follow the explanation.
- Define the intended understanding. For the payroll example, the viewer should understand that flagged timesheets require a manager's review before approval. This sentence defines the task; final narration comes after the visuals.
- Plan the scenes on paper before opening software. One idea per scene, with a written description of its picture. If you cannot describe a scene's picture, you have not finished thinking about it.
- Build and review the visual sequence. Check that the action and result make sense without a voice. If the film needs narration, write it to those pictures, record the read, and align important phrases with the action. Writing narration and synchronizing it are separate steps.
- Watch the holds in context. Keep time that helps the viewer read or understand the result. If the film includes narration, adjust scenes that settle before the voice has finished explaining them.
- Schedule review and revision from the start. A rendered draft can reveal problems that were not visible in the outline (planning the schedule).
The exercise should produce a scene outline, opening and closing frames, and a playable draft. It passes when a new viewer can identify the flagged entry, explain the manager's action, and locate the resulting approval state. How to make an animated explainer video develops the production process in detail.
When to stop doing it yourself
Doing it yourself can make sense when you want to learn, have useful existing assets, or expect to produce recurring material. Commissioning help can make sense when the explanation needs skills you do not have time to develop or when review and production would displace other important work. Compare the complete workload with an explicit production scope, including revisions and future updates.
FAQ
What should a complete beginner start with? Make one small sequence in a tool you can already operate. Show an initial state, one action, and its result. That exercise reveals which controls you need before you invest in a larger workflow.
How long does it take to learn animation software? It depends on the tool, your starting skills, and the scene you want to produce. Separate learning the controls from learning composition and timing; review small finished exercises rather than measuring progress only by tutorials completed.
Can generated footage demonstrate a product? Evaluate the actual output against its intended job. For product demonstration, verify every important label, action, and result. Use a recording or controlled animation when the generated frame cannot preserve the required detail.
Do animated videos need a voiceover? No. A silent sequence can use visible action, labels, and explanatory text to carry its meaning. If you use narration, write it after the visual sequence is established and review the recorded words together with the picture.
You can watch examples or request a preview.